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Let it die pc hitboxes
Let it die pc hitboxes









let it die pc hitboxes

hence why I need to change the players hit mechanics and the players hitbox size. When you are my large model your reach distance should be a lot greater, but due to its size you should have movement penalty n not be able to fit into all places. To make it look and work properly I need to have the position of the + cursor to be farther away from the model and represent the players reach distance. However, this model will only permit the player to play in 3rd person view. The reason being is I have a very large model that the player can become. The diagram above hopefully clearly shows what I need to do so that the players reach is calculated from a different position.Īlso I also need to resize the players hitbox to be smaller or larger (when you hit F3 +B) the large hitbox that appears I would need to scale that. specifically to change the position of the players punching box (when you hit F3 + B) it would be the small white cube inside the players large hitbox (at least I believe this small hitbox represents the players arm and is used for actual collision calculations?).

let it die pc hitboxes

I need to change the way the players hit mechanics work. Sorry mate, it is a plane with a meatbag inside.ĭon't try it with "but the game failed on me".Hi everyone, hopefully the image above clearly demonstrates what I need to do You don't want to die when being shoot at? 50 AP will do that.Īnd when being shoot from just slightly the side it can just fly next to the armor plate killing the pilot. That tail is empty very often.Īnd on a plane like the 202, it does not even need to fly through the tail but it just needs to penetrate the hunch and then the armor plate. That does mean frags from HE(F) rounds still can get him from the side, when those hit the wings AND a lot of AP ammo can just clean break through the armor plate just after breaking through the tail and flying through the whole tail. Let me show what will happend to a plane I have never flown, when it is hit by a 20mm HVAP from an certain angle".Īnd why the hell a pilot should not die when being shoot from behind.Īt best he got a small armor plate at his back. Well this is how it locks wene my plane gets hit on the engine coverĪnd this is what happen wene my engine got killed by the wing hitĪs you cna see my engine didnt get hit for if it did the cover well have taken dmg and it dint= it is a bug in the hitbox system just like wene an enemy hits your tail and your pilot dies Depending on your connection with a big grain.Īnd just want to say, for unupgraded guns the spray diameter of some guns at 500m is as big as the fuselage of a fighter of a heavy bomber. It is close to the reality but only close.Įverything you "see" has to be taken with a grain of salt. What you see is only an estimated picture, basically of the future, done by your client. And for spraying guns it can be that they don't use the same random seed. But depending on connection problems client and server can be more off from each other. Usually client and server do communicate very often. The client can't take back visuals he has already shown to you. The clients correct themself to that situation, because the server is always right. The server is sending out the new situation based on his calculations. This way the Client has not to wait for the server and latency of WT is reduced by half. The Client does the same calculations as the server does, based on its assumptions and will use those calculations to render the graphics. Your client knows the "current" situation, when you do your inputs and is estimating how it will go on. Hit and damage calculation is done and where the planes move is calculated. The real hit and damage calculation is done on the server.īasically your control input is send to the server, where the inputs of all players are taken into account and the game is played. It does not matter where you "see" tracers or where you "see" sparks, because those are client sided (your PC). If it is about the visuals on your screen. If your plane has only been hit at the wingtip and the engine - bad luck. And those parts are damage in the damage view too.











Let it die pc hitboxes