

That being said, this game really did improve on a lot of the parts that the first prided itself on, such as Tonics, Plasmids, Harvesting, and (most notably) the weapon selection.

That may be an oversimplified synopsis of the games but they are very similar in narative structure. Act III: learn the truth of your existence, defeat the villain and the person you've been talking to on the radio, and experience a bittersweet ending following your decisions throughout the game).
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Act II: learn your purpose and learn how to defeat the villain who wants you dead. Act I: guidance from a mysterious but friendly man through radio while you learn about your abilities and acquire powers. Due to this, the act structure of these two games is ridiculously similar (spoilers until the end of these parentheses. It's not a direct or even perfect sequel because the stakes never seem greater when you follow a (yet again) faceless man. So, this game involves a completely different character and a completely different story yet set in the same underwater dystopia. Depending on how you played Bioshock (the original) the ending was decided for you (or you decided it, depending on how you look at it). First of all, it's hard to create a story with a beginning that follows a few possible endings that the first game offered. First of all, it's hard to create a story This is one of the best possible sequels Bioshock could have had, for a great number of reasons. This is one of the best possible sequels Bioshock could have had, for a great number of reasons. Or maybe Bioshock 2 just isn't as good at keeping its secrets as the first game either way I feel like I understand (and love) both games much more now than I would have expected (and I can't believe I was actually on the fence about buying this game or Dante's Inferno last weekend!).

I think the thing is that Bioshock 2 is a little more obvious about how it forces you to visualize how you are going to approach encounters maybe it just gives more obvious clues than the first game did.

Something about the gameplay in Bioshock 2 just seems to make more sense to me than it did in the first game, but it's clearly applicable to how you approach the first game. The next time I successfully defended a little sister on the first attempt just by using the hypnotize (enrage) plasmid on all the splicers and they just all killed each other for me. I really wish I had a webcam so I could put on Youtube the first time I defended a little sister successfully (in Bioshock 2) because I did it on the hardest dificulty level with only the wrench, rivet gun, electricity plasmid and no med kits (I just kept getting wrench headshots on splicers which I had bottlenecked in a doorway). On the Survivor (hardest) difficulty mode in the first game I couldn't make it past finding the first plasmid (since I would just keep getting outflanked by splicers and shot in the back of the head) but now I am cruising through and I am maxed out on med kits and EVE hypos (I think because Bioshock 2 forced me to prepare more carefully in the scenarios where you have to defend little sisters while they are getting EVE from corpses). On the Survivor (hardest) difficulty mode in the first game I couldn't make it Playing this game actually made me better at BioShock 1. Playing this game actually made me better at BioShock 1.
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Players will need to use all the elements of the game's toolset to survive as the full depth of the BioShock experience is refined and transformed into a unique multiplayer experience that can only be found in Rapture. Set during the fall of Rapture, players assume the role of Plasmid test subject in the underwater city that was first explored in the original BioShock. Multiplayer in BioShock 2 provides a rich prequel experience that expands the BioShock gameplay. You are the very first Big Daddy as you travel through the decrepit and beautiful fallen city, chasing an unseen foe in search of answers and your own survival. Along the Atlantic coastline, a monster has been snatching little girls and bringing them back to the undersea city of Rapture. You are the very first Big Daddy Set approximately 10 years after the events of the original BioShock, the halls of Rapture once again echo with sins of the past. Summary: Set approximately 10 years after the events of the original BioShock, the halls of Rapture once again echo with sins of the past.
